Adventure Classic Gaming's Mervyn Graham was extremely impressed, scoring the game 5 out of 5, and writing "Dracula 3: The Path of the Dragon is a cut above the rest. Gamers will appreciate the effort that the developer has put into developing a convincing storyline that leads the player from country to country down the Path of the Dragon. Some puzzles are straightforward, but other puzzles are more perplexing, albeit logical. [...] As amongst the best adventure games released in recent years, I highly recommend this game to all adventure game fans..IGN's Emily Balistrieri was also impressed with the game, scoring it 7.2 out of 10. She praised the graphics, sound andvoice acting but was highly critical of the puzzles, saying "forget blood-sucking, these puzzles are soul-sucking," and concluding "There are definitely gamers out there who, rather than dashing out boss brains, prefer to have their own splattered all over. The price of admission to a PC adventure with such high production quality might just be...your sanity! If code breaking, chemistry, and arcane rituals are your ultimate brain-melt fondue, though, bare your neck for Dracula 3..Dracula 3: The Path of the Dragon is a 2008 point-and-clickadventure/horror video game for Microsoft Windows developed by Kheops Studio and published by Microïds in Europe andEncore Games in North America. In 2010, an abridged version of the game was released in a three-part episodic form for iOS(as Dracula: The Path of the Dragon), developed byTetraedge Games and published by Chillingo.The game is played from a first-person perspective with the direction in which the player is facing controlled by the mouse. On each static screen, the player is free to look around 360o. The game's interface is very simple; there is no HUD, instead the player has access to an inventory in which all items are stored. From the inventory, the player can also access objectives, review dialogue and examine any documents they have acquired..Adventure Gamers' Cameron Urquhart also responded positively, scoring the game 4 out of 5. He praised the historical element of the storyline, and how the game used factual information in its fictional narrative. He was also impressed with the graphics, sound and voice acting, although he criticised the lip synching in the cutscenes. Unlike Balistrieri, Urquhart was complementary of the puzzles; "Rather than being loaded down with contrived puzzles for padding, Dracula 3 relies heavily on inventory puzzles, yet you are never resigned to trying everything on everything. The hotspots are almost always necessary, while puzzles are logical and accessible and never feel out of place." He concluded "The game rarely wows you in any one way, and the pace can drag at times in dry subject matter, but overall it's both logical and accessible, and with its interesting approach to vampire lore and deftly crafted storyline, Dracula 3: The Path of the Dragon is worth picking up.
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