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Kingpin: Life of Crime is a first-person shooter developed byXatrix Entertainment (now a part of Treyarch) and published byInterplay Entertainment in June 1999.The game begins with the player character wounded and beaten up by the Kingpin's henchmen, and the story follows his thirst for revenge. Released shortly after the Columbine High School massacre, the game attracted controversy which led it to be dropped from various retailers, despite receiving moderate critical acclaim. The game was ported to Linux by Xatrix employee Ryan "Ridah" Feltrin.Kingpin: Life of Crime at MobyGames Kingpin: Life of Crime at the Internet Movie Database.Kingpin received a fair amount of controversy due to its graphic depiction of violence and heavy use ofprofanity. The game picked up increased media attention because it was the first high profile first person shooter to be released since the Columbine High School massacre. At that point, computer games were facing increasing pressure from Congress and lobby groups seeking an answer to what had influenced theColumbine killers.
Calls for Xatrix to cancel the game were made by various congressmen, the game was debated on the floor of the US senate, and was singled out for criticism in the National Institute on Media and the Family's 1999 report on violent video games. In a response to this, Xatrix implemented a "safe" version, a password protected game mode which meant that the game would play with low violence and bleeped out expletives. Xatrix also stressed that Kingpin was not in any way, shape, or form aimed or marketed at minors, with a warning message during the installation stage from the Xatrix CEO, Drew Markham himself:
- "In light of the recent acts of youth-related violence that have taken place across America we thought that you should know how 'Kingpin' was initially conceived. Kingpin was never intended for children. This is a game with mature themes made for a mature audience. There was never any attempt to market or influence children to buy Kingpin."
Still, the controversy led various retailers to not stock the game, including Best Buy, Wal-Mart and Toys "R" Us. Xatrix team member Greg Goodrich would claim later that "If it wasn't for Electronics Boutique, the game might have never seen the light of day in North America".