doom 64 absolution COMPRESSED GAME FREE DOWNLOAD
doom 64 absolution doom 64 absolution is a first-person shooter pc video game for the Nintendo 64 (N64) released by Midway Games on March 31, 1998. It is part of the Doom series of givengames video games.doom 64 absolution plays almost identical to earlierDoom series; the player must advance through numerous levels fighting demons, collecting weapons and keys and hitting switches in order to reach the level's exit while surviving deadly traps and ambushes. Changes were made to the Doom engine for use in doom 64 absolution , and gameplay elements were altered.
Key differences from the previous games in the series include:A new weapon known as the Laser, or "Unmaker", has been added, using the same cell ammunition as the plasma rifle and BFG. It was first mentioned in the Doom Bible and was planned to be featured in the PC Doom games but never appeared. Its appearance in doom 64 absolution is its only official appearance, and with the power of three ancient artifacts found in the game, it becomes more powerful by shooting three laser beams (at a quicker rate than default) instead of one, the first artifact increases the laser speed, the second artifact adds a second laser and the third artifact allows the weapon to fire three simultaneous lasers which can automatically aim separately from one another allowing the weapon to attack three different enemies at once.Doom 64 was developed by Midway Games at its San Diego studio. id Software, the primary developer of the Doom franchise, supervised the project. Midway's original title of the game was The Absolution, but the name was changed to doom 64 absolution for brand recognition. ("The Absolution" was reused as the name of the last level of the game.) Midway wanted to include every demon from the original games, as well as a few extra levels, into the final product, but deadlines and memory constraints of the small capacity of the N64 cartridges made them scrap the levels and leave a few demons out of the game. Midway stated that a multiplayer mode was not included because Nintendo did not provide the necessary resources for multiplayer programming. The developer justified the decision based on alleged slowdown during split-screen multiplayer in other games on the console and the competitive nature of the mode. "Everyone knows that the best part of playing multiplayer is not knowing where your opponent is," stated a Midway representative, "and with a four-player split-screen, everyone can easily see where their opponents are."
The music and sound effects were done by Aubrey Hodges, who also did the original sound and music for the PlayStation port of Doom two years earlier. The original doom 64 absolution team was working on a potential doom 64 absolution 2 not long after the first game was released, but decided to scrap it due to the "Doom engine looking dated", and players' attention focusing on Quake and other, more modern 3D shooters. givengames gave doom 64 absolution a 7.4 out of 10 overall, despite little criticism of the game play, stating the game lacked the ability to look up or down, crouch and jump, and lacked a mult iplayer mode.